Diablo II: Lord of Destruction - game update v.1.14d - Download Game update (patch) to Diablo II: Lord of Destruction, a(n) rpg game, v.1.14d, added on Thursday, June 16, 2016. File type Game update. Lord of Destruction (20th Anniversary Release) Nov 9 2020 Released Nov 7, 2020 Hack 'n' Slash This collection of mods was created for solo players of Diablo II - Lord of Destruction (compatible with any English original installer). Oct 21, 2019 Diablo 2 Lod Maphack 1.14d 3 ###1) Open up the 114d.rar and place D2BS.dll from 114dd2bs into your kolbotd2bs folder Download basara for pc. Download from here: D2MR Download Extract to a folder on your desktop Before you open the program enter a game with your character Run the program as admin Click the Diablo II window in the list. Diablo 2 Maphack 1.14d; Diablo 2 Maphack V1.14; Diablo 2 Maphack 1.14d. Next I want to try the bot.I used D2MB for a couple years but now it is gone. They look similar so I could prolly get it to work.I really like botting. Diablo 2 Maphack V1.14. Ah, Diablo 2, my old flame. You know, that spark I had for you was never fully extinguished.
2005.10.28 2.23
1, Fixed d2hackmap.dll can't show Socketable Item Stats correctly
2005.10.17 2.22
1, Fixed d2hackmap.exe can not run under windows 9x bug
2, Fixed d2hackmap.dll can not remember last game name and password bug
2005.10.14 2.21
1, Fixed a few bugs in d2hackmap.exe
2, Improved anti-detection for d2hackmap.exe
2005.10.13 2.20
1, Improved anti-detection.
2, Improved integrity scan algorithm.
3, Refact hackmap.exe in many aspects.
Free download registry cleaner full version with crack. 2005.09.14 2.10 Lite
1, Support diablo II 1.11b¡£
2, Only support 'Safe Reveal Act' function.
2005.09.12 2.00
1, Fixed in full screen mode when 'Keep Game Window' is on switching back to desktop doesn't work bug.
2, Fixed when viewing other player equipments clicking items causes game crash bug.
3, Improved hackmap.exe GUI, added configuration dialog for Safe reveal Act.
4, Renamed 'Quick Back Town Key' as 'Quick Back To Town Key' in d2hackmap.cfg.
2005.08.24 2.00 beta 3.1
1, Fixed direction to hellforge can not be showed on the mini-map bug.
2, Fixed Automap Active Room Toggle doesn't work bug.
3, Fixed Revealing map for those new added scenes could cause game crash bug.
2005.08.21 2.00 beta 3
1, Improved Safe reveal act functionality. support special level targets display, customized location display. Please refer to d2hackmap.ini for settings.
2, Fixed hackmap.exe cann't work under some windows with specific service packs.
3, Fixed Item value display which could cause game crash.
4, Fixed toggle off Perm Show Orbs causing game crash.
5, Fixed toggle on Dangerous Monster Protection causing game crash.
6, Fixed load/unload hackmap causing game crash.
2005.08.13 2.00 beta 2
---------------
1, Porting to diablo II 1.11.
2, Don't support chatting in chinese.
3, Included basic Anti-detection methods.
2004.11.19 1.16
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1, Several minor improvements/bugfixes with hackmap loader.
2, Improved localization support. Added toggle to enable/disable localization support in game. The default hotkey is 'U'.
2004.06.20 1.15
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1, Added right click swap feature.
2, Improved localization support.
3, Fixed hostile player bug.
4, Minor improved minimap display.
5, Added 'Auto Next Game Name' option
6, Added 'Auto Next Game Password' option Scrabble for mac.
2004.06.06 1.14
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1, Added chienes input/display support.
2, Added 'Version Checking Dll Action' option.
2004.05.27 1.13
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1, Fixed can't reload hackmap in certain situation bug.
2, Enable generate crash dump file feature (need dbghelp.dll).
3, Minor improvement to anti-detection.
2004.05.22 1.12
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1, Added auto reveal map feature to reveal map automatically when act changing. See 'Auto Reveal Act'.
2, Added show monsters resistance. See 'Monster Resists Toggle'
3, Improved next game name feature.
4, Fixed show hostile player bug
5, Fixed show Claw Viper Temple and Hellforge on minimap bug
2004.03.29 1.11
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1, Added Quick Next Game Toggle feature. You can use this toggle to exit game quickly and increase next game name by 1. It's convenient to run baal.
2, Added Dangerous Monster defining feature to enhance protecttion of HC players. hackmap will make you returning town or exiting game when encountering Dangerous Monsters and your resistance is below threshold. See d2hackmap.cfg.
3, Fixed a probably-crash-game bug when loading/unloading hackmap in diablo process.
2004.03.12 1.10
---------------
1, Fixed compatibility issues of showing misc items colours(e.g. Rejuv Pot, Gem, etc)
2, Added show minimap cells of several special targets(e.g. Anya, Izual, etc)
2004.02.13 1.09
---------------
1, Fixed show chest bug
2, Fixed show Item Indexs bug
3, Fixed not compatible with d2hackit bug in 1.08
4, Added Item sockets setting, Format:£ºItem Colours[code][level][ethereal][sockets+1]
5, Added Quick Go back town feature(player must have tome of town portal), default key is BackSpace
6, Added set create/join game name to last entering game name feature
2004.02.11 1.08
---------------
1, Fixed closed&locked chest color bug
2, Modified d2hackmap.vcb
2004.02.07 1.07
---------------
1, Added Upgrade config files feature.
2004.02.04 1.06
---------------
1, Added Chicken Life Percent feature
2, Changed 'Perm Show Orb Toggle' to 'Perm Show Orbs Toggle'
3, Added Chinese GUI support
2004.02.01 1.05
---------------
1, Added show game server ip feature
2004.01.15 1.04
---------------
1, Improved Integrity scan algorithm.
2, Added Anti-detection feature. Including: anti 64/65 detect, protect from version/extrawork dlls checking.
3, Added feature to safe reveal map automatically when act changed.
4, Added 5.1 edited maphack detection feature.
5, Fixed show behide-wall monsters bug.
6, Fixed show Valkyrie/golems equipment bug.
2004.01.13 1.03
---------------
1, Added Integrity scan feature.
2, Added safe reveal map feature.
2004.01.10 1.02
---------------
1, Added Hackmap Loader.
2, Fixed an big error bug when unloading d2hackmap.dll.
2003.12.29 1.01 beta 2
---------------------
1, Changed config names about automap target prompt:
1.01 beta 1 1.01 beta 2+
Automap Prompt Toggle --> Minimap Toggle
Automap Prompt Objects--> Minimap Cells
Automap Prompt Colour --> Minimap Cell Colour
2, Added Enter game sound prompt feature. (disable by default).
3, Added feature to generate a crashdump file automaptically when big error occours. Only active in debug version.
2003.12.28 1.01 beta 1
---------------------
Added automap target prompt feature.
new added config:
Automap Prompt Toggle: 0,VK_P
Automap Prompt Colour: 12
// format: Automap Prompt Objects[level name][object no.1, object no.2, object no.3, ..] : 1
// 1 for enable, -1 for disable
//example 1, Prompt entry of Durance of Hate Level 3 when player is in Durance of Hate Level 2:
Automap Prompt Objects[Durance of Hate Level 2][Durance of Hate Level 3]: 1
//example 2, prompt entrys of Worldstone Keep Level 1 and Worldstone Keep Level 3 when player is in Worldstone Keep Level 2:
Automap Prompt Objects[Worldstone Keep Level 2][Worldstone Keep Level 1, Worldstone Keep Level 3]: 1
2003.12.28 1.0 beta 4
---------------------
Fixed unique monster TC calculation bug.
2003.12.27 1.0 beta 3
---------------------
1, Fixed input line toggle crashes game bug.
2, Fixed draw scroll lock frame bug.
3, Adjusted a few hotkey names.
2003.12.27 1.0 beta 2
---------------------
Fixed some monsters' automap colour displaying bug.
2003.12.26 1.0 beta 1
---------------------
features:
1, Compatible with Maphack 5.1 edited version
2, Added feature to show IAS/FCR/MF and lots of stats in character window. (see config).
3, Added feature to show other player's stats. just for fun. (see config).
4, Added keep game window toggle to prevent from minimizing window when running in window mode.
Returning to our beloved Diablo 2, has brought with it many new teachings & insights. And it is only right to share, that which I have now learnt. This Diablo 2 Guide is the go to resource for all d2 singleplayer related resources, covering an extensive list of tips, strategies, resources, software, mods, builds and items.
Another Timeless and Ever Expanding Guide – By Faraz Jafari
Ctrl + Left click on an item to sell it. No more drag and drop.
Shift + Right click on scrolls and potions while at the shop to fill up your entire tomb or belt of that particular item.
Shift + Left click on potions in your inventory to auto-place them into your belt.
Shift + numbers 1-4 to give your Mercenary a potion from your belt
/nopickup and you will not pickup items, unless you are holding alt. Ideal for melee characters/builds
/players (1-8) to increase the difficulty of the game in singleplayer while increasing, exp & drop rate (more on this later).
Counter intuitive, but check this out. You never need to pickup coins, especially during the earlier levels. This saves you a huge deal of time in the long run and you end up leveling and progressing through the acts/levels much quicker. By simply learning what items are valuable you can very quickly increase the size of your stash, without running around like a peasant. Early level items to pickup are: throwing knives, strangling gas/fulmination potion, some blues, golds and uniques. Magic items such as charms, rings and amulets sell well regardless of stats.
Once you’ve overcome the early level poverty, pay attention to the item values and you will no longer have a money flow issue. Well, unless you can’t control yourself when it comes to gambling. Decent drops sell for 10k+ to vendors and only pickup large stacks (around 1k+ mark) from Elite Mobs/Bosses.
Regardless of what stage or difficulty you’re playing at, take the time to open chests, look under rocks and break jars. 40-50% of your magical item drops will be found in these hidden objects. Even more important are those that are near elite mobs and bosses.
Initially an overwhelming task. Getting Acquainted with the Runeswords and Recipes will be part of the process of being geared well for high difficulties (Nightmare & Hell) and surpassing in stats & skills to overcome your enemies. Early on knowing some of the basic Runewords will help out greatly.
Runewords | Item Level | Runes |
---|---|---|
Steel | Level 13 | Tir + El |
Nadir | Level 13 | Nef + Tir |
Malice | Level 15 | Ith + El + Eth |
Stealth | Level 17 | Tal + Eth |
Leaf | Level 19 | Tir + Ral |
Zephyr | Level 21 | Ort + Eth |
Ancient’s Pledge | Level 21 | Ral + Ort + Tal |
Holy Thunder | Level 23 | Eth + Ral + Ort + Tal |
Strenght | Level 25 | Amn + Tir |
Edge | Level 25 | Tir + Tal + Amn |
King’s Grace | Level 25 | Amn + Ral + Thul |
Spirit | Level 25 | Tal + Thul + Ort + Amn |
Radiance | Level 27 | Nef + Sol + Ith |
Insight | Level 27 | Ral + Tir + Tal + Sol |
Lore | Level 27 | Ort + Sol |
Quest rewards can become very useful if used correctly and can make things much simpler at times. For example, I managed to get this from a Act2 Perfect Falcon Mask using the Act I: Quest 5: Tools of the Trade reward that I had saved up.
Useful Quests:
Explaining the technical side of breakpoints is difficult and unnecessary. All you need to know is that they are different for different classes/damage types. Meaning each class has its own set of unique breakpoints that need to be understood by the player aiming to maximise their gear and potential. They apply to the following values: Faster Block Rate, Faster Cast Rate, Faster Hit Recovery and Increased Attack Speed.
Example: the points needed for a Lightening Sorceress to go from Level 12 (@117 points) Fast Cast Rate to the next @194 points, leaves a gab of 77 points. Which means if your gear is taking you to a hypothetical 187 points, you are failing to hit the next level and therefore wasting your stats. Read more about Breakpoints here.
The other key thing to keep in mind, is the priority given to the damage resistances. The general rule of thumbs is Lightening > Fire > Cold > Poison, Lightning being the highest due to it hitting the highest. Each act has its main damage type and your build or class will have its own weaknesses to consider. Example: playing a melee would mean that you’d need to prioritise cold damage resistance more due to the attack speed reduction of freeze effects.
Leveling in singleplayer was a pain during the noob days and one reason I always went for the Battle.net games. However, after learning about the /players 8 command which simultaneously increases monster difficulty, exp gain and drop rate. Leveling has become a breeze.
It is quite common to hit level 20 by the time you finish Act I. Not to mention you’ll be better geared because of the increase in drop rates and have a stronger build. Only the best builds can move through the /players 8 (hard mode) effortlessly so plan ahead and keep your wits about you. Otherwise try raising difficulty to /players 3, 5 or 7 to still get drop rate bonus.
The go to Mercenaries seem to be the Act II ones due to their useful Auras (Pray, Defiance & Might). However, each Mercenary can still be utilised to cover for the weaknesses of your build and should be chosen based on this factor as you advance and improve on your strategic thinking.
Resources to checkout are:
General Mercenary Stats
Extensive Mercenary Guide
Don’t go a certain class, because of a build. Choose your class based on their playstyle and find the best build for what you want to achieve. All classes are powerful when speced/geared correctly and will have at least one variation that will enable them to play on /players 8, Nightmare & Hell difficulty.
The most viable classes for self-funded Singleplayer characters seem to be; the Paladin, Sorcerer, Assassin, Amazon and Necromancer. But this does not mean that the others cannot and will not be capable. We have yet to hit the limits of the capabilities of classes/builds and a little curiosity and experimentation might leads us to a new generation of playstyles.
This is something that I am slowly working out for myself. Attaining variations of different class builds is quite easy to achieve. However, assuming you want to play Singleplayer and want to self-fund your character and also play through all three difficulties. These are the builds that I hear can achieve this result:
Currently experimenting and working on my own Diablo 2 builds. These solutions were based on the help of the Diablo 2 Reddit and Facebook community. So do join if you are interesting in being in touch with others with a similar interest.
It is important to know thy cooking recipes. Something I am just getting to understand myself. Checkout these resources:
Crafting Basics
All Recipes List
Transmutation Recipes
Crafting Handbook
This part is probably my favourite thing right now. Learning about Runewords and the benefits that the items can provide is very exciting and greatly adds to the replayability of the game. The ingredients of Runewords basically come down to having the correct item, with the right amount of slots and the needed runes.
Checkout these three lists for all the runewords: originals, 1.10 & 1.11.
[Download] The Runeword app to help you out.
Diablo 2 is now almost two decade old and these mods can help.
Hero Editor – Which still works with the latest versions of the game.
MultiRes – Increase the resolutions offered by the game.
PlugY – A game variation that provides you with a shared and expandable stash.
GoMule – Allows items to be stored and transferred between singleplayer.
Runeword App – Gives you real time information on all that you need to know.
Consider checking out these online Diablo 2 mod communities.
Project Diablo 2 – A mod for and by passionate Diablo 2 fans. Aimed at maintaining the Lord of Destruction experience and provide consistent ladder resets while improving on the game as if development never ceased
Path of Diablo – A private server aimed at increasing build diversity and replayability with as few changes to the original experience as possible. Ladders happen every four to five months and always includes a content & balance patch which helps keep the game fresh and exciting.
Diablo has recently been receiving new updates (current build 1.14d) and will continue to do so with the help of the Blizzards Classic Team.
Furthermore, Diablo 2 could be next to be remastered.
Look, playing the game so many years after its best years is a love affair and having others to share and experience that with just makes it way more enjoyable.
Make sure join the Diablo 2 Facebook and Reddit community.
And come hangout with your Diablo 2 Streamers on Twitch. There is more of us playing Diablo 2 than we had initially released.
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